Saturday, March 7, 2009

Review - Burnout Revenge For Xbox 360 by Boris DeVries

EA's latest installment in the Burnout series, Burnout Revenge, comes to the Xbox 360. While it has been redone for the next generation platform with more game play, different boards, more routes and incredibly crisp graphics it doesn't forge any new ground from the Xbox version. I remember the first time we put the game in because our minds were really blown by the killer graphics that this game has. The cars in general maintain the same arcade like feel that the other Burnout games have had without a real noticeable difference to handling of the cars just the speed of the game play. I had played all the way through this game on the Xbox and graphics aside the most noticeable difference between the two versions was the difficulty level. The Xbox version is considerably harder than the Xbox 360 version. It can be frustrating if you are trying to bust the achievements.

The rough thing about most racing games is the fact that the achievements are geared to a lot of game play. The higher ones tend to be achievable only after you've really mastered the game. That is certainly the case with Burnout Revenge. It may even be tougher than most when you consider you have to perfect all of the events at each level. This could take quite a few real time hours. This can be a good or bad thing depending on what you're looking for. If you are looking for easy achievements you will not find them in this game.
Overall if you played Burnout Revenge on the Xbox first I would not recommend you spend the money to get this title on the Xbox 360 because they are so similar. However if you are a fan or never played the Xbox version it is definitely worth the money. Its difficult achievement structure and lack of originality lowers its overall rating to 6 out of 10.


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